3D technologies and visualization are becoming an integral part of our everyday life. Even though the most prominent advances are those related to entertainment industries, the profusion of 3D technologies in other realms is equally important.
Due to large amount of data involved, 3D technologies are computationally intensive. With our Cloud/HPC infrastructure, at Arctur we are able to offer a wide variety of 3D modelling, visualization and simulation tools. We enable rendering and remote rendering of three dimensional visuals, and also carry out support services for interpretation, use, and re-use of 3D data and models. Typical customers for these services come from the areas of scientific data visualization, cultural heritage, entertainment, arts and creative industries.
Besides creative and entertainment industries we also cover other areas of 3D technologies use. Important part of our efforts is related to technological development, fast prototyping, and industrial design – we enable our partners and customers to use 3D modelling, visualization and simulation for more effective, faster and less expensive progress from whiteboard to final industrial product. We support actual manufacturing of products, based on 3D models – from 3D printing of single items and limited editions, to industrial levels of additive manufacturing production.
We are not working only on technological solutions, but are also developing innovative 3D related business models.
AISense Gamma IV is the world's first handheld real-time instrument, showing the direction towards the gamma-ray source, within the entire solid angle of possible directions. This fundamentally changes the way gamma-ray sources are searched for and results in a dramatic shortening of search operations. Consequently, a significantly lower radiation dose is received by the personnel. Additionally, the device is able to acquire gamma-ray energy spectral information and use it for subsequent radionuclide identification (Nuclide ID). The device detects the presence of neutrons as well.
A typical innovation value chain includes design – technological development – business actors. Scientific concepts are included with technological level, however artistic insight is usually excluded, even though art is the realm where majority of fundamentally innovative and breakthrough ideas are first conceived.
Artists and creative practitioners in a broader sense, especially those involved in transdisciplinary research, linking art, science and technology, often include innovative and unconventional use of ICT, robotics, biotechnology, new media and other emerging technologies in their research endeavors. They question and discover fundamental new possibilities for using and advancing technological and scientific concepts. Building on such insights, design and technology experts are able to develop new state of the art concepts, products or services, translating artistic understanding into user experience. During the process business experts provide all necessary inputs to ensure market potential for the final results of such interdisciplinary approach.
Arctur, together with partners from art, education, science, technology and economy fields is establishing an environment where such creativity value chainswill flourish, benefiting all the linked stakeholders as well as the artistic, design, scientific, technological, educational and business sectors as a whole.
Advanced ICT technologies are of utmost importance for the cultural heritage field; they are indispensable for the research, to foster and support the conservation, for educational and promotional goals, and for sustainable use of cultural heritage. Arctur is actively involved in many facets of cultural heritage related ICT, and is collaborating with several leading research and academic organizations from this field. We are equipped and provide services of data acquisition, from 3D scanning and photogrammetry of both movable and immovable items to aerial photogrammetry and multispectral sensing. We provide software tools and computational infrastructure for modelling (point cloud, polygonal models, textures) to support the recording the current state of the cultural heritage, often including the data pertaining to material sciences, and to enable planning and evaluation of the conservation interventions. Besides technological aspect we are also engaged in developing innovative new uses of cultural heritage in tourism, education, creative industries, ect., involving cutting edge immersive visualization and augmented reality technologies.
In this photogrammetry project the chapel was measured to create a photorealistic and measurable 3D model.
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